Welcome to my portfolio

Hi, I'm
Salah Shehada

Unity Game& XR Developer

Unity Game & XR Developer building immersive 2D, 3D, and VR experiences. Currently crafting VR training simulations for Meta Quest and shipping award-winning game jam projects on the side.

Highlights

Istanbul Open Day 2025

Istanbul Open Day 2025

Istanbul Β· Game Dev Showcase

Pocket Gamer Connects 2025

Pocket Gamer Connects 2025

Aqaba, Jordan

Pocket Gamer Connects 2025

Pocket Gamer Connects 2025

Aqaba, Jordan

GSG Game Jam 2025

GSG Game Jam 2025

πŸ₯ˆ 2nd Place + Best UI/UX

GSG Game Jam 2025

GSG Game Jam 2025

Game Dev Community

1 / 5

Get to know me

About Me

I'm a Unity Developer based in Nablus, Palestine, with a Computer Engineering degree from An-Najah National University. My work spans the full range of Unity development β€” from VR training simulations for Meta Quest 2 & 3 at Intertech, to leading 2D game development at TWW Studio, to rapid game jam prototypes that have placed in international competitions. I specialize in gameplay programming, XR interaction systems, performance optimization, and turning creative concepts into polished, playable experiences. I'm driven by the intersection of creativity and code β€” solving tough design challenges and building games that leave a lasting impression.


Role

Unity Game & XR Developer

Location

Nablus, Palestine

Experience

2+ Years of Experience

Education

B.E. Computer Engineering, An-Najah National University

What I do

Expertise

Unity Game Development

End-to-end 2D and 3D game development in Unity β€” gameplay programming, AI behavior, animation systems, UI/UX, and the polish that turns a prototype into something worth playing.

XR & VR Development

Immersive VR experiences for Meta Quest 2 & 3 using XR Interaction Toolkit and Hurricane VR. Hand presence, physics-based interactions, haptics, and full educational training simulations.

Rapid Prototyping & Game Jams

Building complete, playable games in 36–168 hours under jam constraints. Award-winning entries at Gaza Sky Geeks, Game Zanga, and Brackeys β€” owning every system from mechanics to UI to ship.

Performance Optimization

Profiling and optimizing for mid-range hardware and standalone VR β€” draw calls, lighting, object pooling, LOD, and the careful engineering that keeps frame rates locked at 60+.

What I work with

Tools & Skills

Unity & Game Development

Unity 2D/3D Unity 2D/3D
C# C#
Visual Studio Visual Studio
Plastic SCM Plastic SCM
Blender Blender

XR & VR Development

Meta Quest 2 & 3 Meta Quest 2 & 3
Oculus / Quest SDK Oculus / Quest SDK
XR Interaction Toolkit XR Interaction Toolkit
Hurricane VR Hurricane VR
Performance Optimization Performance Optimization

Programming Languages

C# C#
Java Java
C++ C++
Python Python
JavaScript JavaScript
Dart Dart

Tools & Workflow

Git Git
GitHub GitHub
Unity Profiler Unity Profiler
Miro Miro
Bash Bash

Web & Backend (Side Skills)

Spring Boot Spring Boot
Node.js Node.js
Flutter Flutter
MongoDB MongoDB

My work

Projects

Games, VR experiences, and prototypes β€” built from scratch.

VR Training Simulations

VR Training Simulations

Immersive VR training experiences built at Intertech for Meta Quest 2 & 3 β€” recreating real-world workflows for civil-engineering worksites and medical lab procedures.

View Project
VR / XR
Arena Guardians

Arena Guardians

Lead Programmer on a 1-week Brackeys Game Jam 2025.2 entry. Built every system from scratch with no external assets.

View Project Play in Browser
Game Jam
Cards and Sacrifices

Cards and Sacrifices

A top-down 2D adventure deck-builder built solo in 36 hours. Awarded 2nd Place Overall + Best UI/UX & Player Experience.

Game Jam
Zengo & Rengo

Zengo & Rengo

Fast-paced 2D cooperative puzzle platformer for Game Zanga 13 β€” Top 10 out of 170+ games at the largest Arabic game jam.

View Project Play in Browser
Game Jam
The Undivided

The Undivided

3D survival adventure with stealth, parkour, and emotional storytelling set in Palestine.

3D Adventure
The Seven Deadly Sins: Encore

The Seven Deadly Sins: Encore

Programmer on a deck-building roguelite. Built collaboratively with Marven Ma (design) and Shanshan Wu (programming).

View Project Play in Browser
Collaboration

Credentials

Certifications

Certification Professional Development In Progress

2nd Place Overall + Best UI/UX Award

Earned

Gaza Sky Geeks Game Jam 2025

Won 2nd Place Overall and Best UI/UX & Player Experience for Cards and Sacrifices, a 2D adventure deck-builder built solo in 36 hours. Recognized for gameplay design, narrative integration, and polished player experience.

Top 10 Overall + 4th in Theme + 9th in Creativity

Earned

Game Zanga 13

Ranked Top 10 out of 170+ games at the largest Arabic game jam (650+ participants) for Zengo & Rengo, a co-op 2D puzzle platformer built in 72 hours. Most-rated game in the jam.

Brackeys Game Jam 2025.2

Completed

Brackeys Community

Lead Programmer on Arena Guardians β€” built every system from scratch (cards, AI, combat, waves, economy) in one week with no external assets. Shipped a polished WebGL build with mobile touch controls.

August 2025 View Credential

Bachelor of Engineering β€” Computer Engineering

Earned

An-Najah National University

B.E. in Computer Engineering, GPA 3.33/4. Coursework spanning software engineering, algorithms, data structures, computer architecture, and embedded systems.

Sep 2020 – Nov 2024 View Credential

Unity Game Development (C# & Unity Engine)

Completed

Gaza Sky Geeks Course

Comprehensive Unity training program covering 2D and 3D game development, C# scripting, game physics, animation, UI/UX, and performance optimization techniques including object pooling and LOD rendering.

Backend Developer Internship

Completed

Al-Ahd Company Course

320-hour intensive backend internship building a full task-management system in Java and Spring Boot β€” RESTful APIs, Spring Data JPA, Spring Security with JWT, and microservices architecture.

Oct 2024 – Jan 2025

Unity Game Developer (Part Time)

In Progress

TWW Studio Β· Bahrain (Remote)

Leading development of a 2D Unity game β€” owning core mechanics, game flow, interactions, and technical architecture. Implementing C# gameplay systems including player controls, enemy AI, and game states; building Animator Controllers and animation state machines for responsive character behavior; creating tilemap-based levels with Unity 2D palettes for efficient level design; reviewing programmer tasks; and collaborating with artists, animators, and sound designers using Plastic SCM, Miro, and Unity Profiler.

Sep 2025 – Present Actively Studying

Soliya Virtual Exchange Program

Earned

Soliya

Cross-cultural dialogue and virtual collaboration program connecting university students globally. Focused on intercultural communication, perspective-taking, and team facilitation in distributed environments.

Take a Look

Projects & Ventures

Two sites to visit more of my work.

Play My Games

itch.io / salah-shehada

My itch.io page hosts playable WebGL builds of my game jam projects and prototypes β€” Arena Guardians, Cards and Sacrifices, Zengo & Rengo, and more. Most are playable instantly in your browser, no download required.

  • Playable WebGL game jam builds
  • Award-winning prototypes
  • Free to play in your browser
Play My Games
Open Source

github.com / SalahShehade

Source code for my Unity projects, Spring Boot backends, Flutter apps, and tooling experiments. Where the work behind the games actually lives.

  • Unity, C#, Java, Flutter projects
  • Open-source experiments
  • Backend & full-stack work
View GitHub

Contact me

Let's talk.

Phone

Location

Nablus, Palestine

Where Else You Can Find Me: